UI / UX
User interfaces and “user experience” ideas.
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Background: According to the American Dental Association, the “general” recommendation is for people to brush their teeth for two-ish minutes, twice a day. The Issue: Two minutes is a long time! Maybe there’s some way to motivate people to brush their teeth for this long. Proposal: The incentive is simple: two-minute videos that are only…
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Background: One of the various promises of “augmented reality” (or “AR”) is the ability for a user to wear a virtual reality headset that edits reality in some vaguely useful fashion. For example, a maintenance worker might be able to overlay a diagram of the wiring inside walls, giving them a sort of “x-ray vision.”…
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Background: Every year, tens of millions of coloring books are sold to children and adults alike. The Issue: Filling in a coloring book can be quite a time-consuming process. Even with frantic scribbling and thick markers, it’s a slow process to fully color even a single page in a coloring book (Figure 1). Proposal: Thanks…
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Background: Supposedly, changing a phone’s display to only show a drab grayscale tends to reduce the amount of time that the phone’s owner spends fiddling around on the Internet. Proposal: Here’s a simple software-only hack that would make people more aware of the amount of time they’re spending on their phones, and might give them…
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Background: Generally, the more letters / symbols your alphabet has, the more hassle it is to type on a keyboard. There are ways to mitigate this issue (e.g. Japanese and Chinese manage), but it’s a lot more straightforward if you can just cut down the number of symbols entirely. English, with 26 letters plus a…
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Background: Hundreds of years ago, a cool looking numeric system was invented for writing numbers from 0–9999 in a single cryptic rune: https://en.wikipedia.org/wiki/Cistercian_numerals. In Figure 1, we see how two such symbols could represent a phone number. Proposal: By making use of these strange-looking numbers, ”boring“ mundane activities—like dialing a phone number—can become more exciting…
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Background: It’s difficult to appreciate the amount of energy that is consumed by a citizen of a modern industrial economy. If we only consider household electricity, a “reasonable” amount of consumption (ignoring air conditioning or heating) can be more than 5 kilowatt-hours (~200 watts of average usage over a 24-hour period). A non-bicycling-enthusiast adult can…
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Background: Many computer games award “achievements” or “trophies” to the player upon the completion of various challenges: e.g. “Achievement: Finish Level 4 Without Taking Damage” or “Collect Over 1,000,000 Doubloons.” Players will often dedicate substantial effort to these tasks, despite the fact that there is generally no in-game reward for them. Proposal: What if we…
