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Tag: space heater

Is a university lecture or job talk going on FAR longer than it is supposed to? Emphasize punctuality with this new incredible heat-lamp-based presentation setup!

The issue:

Sometimes, a college lecture or work presentation goes far over the allotted time (Figure 1).

Frequently, the presenter doesn’t even realize that they are over time.

 

One simple way to prevent a presentation from going over time would be to just have the power outlets turn off at exactly the designated end-of-presentation time.

However, this hard stop could be annoying: what we really want is something that will make the presenter inherently want to wrap up their talk.

Proposal:

The solution is simple: just have an array of heat lamps pointed directly at the presentation podium.

When the time limit has expired, the heat lamps turn on, one at a time. At first, the podium will be just a little warm, but it will quickly become scorching and unbearable. Thus, the presenter is encouraged to conclude their talk in a timely fashion.

2-space-heater.png

Fig. 2: The heat lamps above the presenter will gradually turn on when the presentation hits its time limit.

Conclusion:

An earlier shark-related proposal turned out to be too expensive, as it required creating a new auditorium with a raised platform above a shark tank. So this is an almost-as-effective solution for the university or business on a tight budget.

This heat lamp idea could be used in conjunction with an earlier software-only plan to “burn away” slides as they are shown. This “burning” idea would synergize well with the heat lamps, too!

PROS: Does not have the same recurring maintenance costs of the shark version of this idea in the link above.

CONS: May cause a circuit breaker to trip if the building is not wired for 6000+ watts on a single circuit.

Immersive gaming by way of uncomfortable environments

The issue:

There are a number of popular computer games that take place in forbidding environments—in a blizzard atop a snowy beak, or inside a volcanic caldera.

However, there is no way of conveying the real feeling of temperature to the player. In a game like Skyrim, the player will be no worse for the wear even after blithely trudge through a blizzard for hours wearing only the medieval equivalent of a T-shirt.

game-igloo

Fig 1: Some kind of cold place with both penguins and igloos. Maybe a zoo in the arctic. Geographically questionable. Immersion: ruined!!!

game-volcano

Fig 2: Volcanic Caldera. Still a comfortable temperature at the desk, however! Immersion: ruined!!!

The proposal:

Games could have an interface to an array of different environment-affecting applicances. For example: a fan, an air conditioner, a space heater, and one of those supermarket mist-ers for keeping vegetables fresh.

When playing a game and wandering about on an icy mountain peak, the air conditioner and fan could both be going full blast, prompting the player to find shelter inside a tavern with a roaring fire (which would engage the space heater).

Perhaps in games with a protagonist who can swim, the supermarket mist-er could continually spray on the player while they were in the water. Realism!

A list of currently available modalities of feedback:
* Visual effects (e.g., a monitor, VR glasses)
* Sound
* Shaking / rumble (via a rumble-enabled controller)

Rare ones that already exist:
* Pain via electric shock (as seen in the dubious “PainStation” invention: http://en.wikipedia.org/wiki/PainStation)
* Orientation / tilt (for professional flight simulators)

Suggested additional features that could be accomplished cheaply:

* Wind (a fan)
* Cold (an air conditioner / Peltier cooler)
* Heat (a space heater / Peltier heater)
* The Unbearably Bright Desert Sun (LED lights / photography lights)
* Water (a supermarket vegetable mist-er)

fan

Fig 3: A set of fans could be used to give the impression of motion, as well.

It might be possible to just integrate temperature control into the controller using the Peltier heating/cooling effect. Or perhaps a vest that the player could wear, so as to provide a more complete experience.

heated-mouse-full-tail

Fig 4: Maybe the mouse could be heated / cooled for a faster-to-heat-up/cool-down and more cost-efficient system? That is supposed to be a mouse, by the way.

There is a possibility that sufficiently determined players might actually freeze to death while playing games, but natural selection should solve this problem within a few hundred generations.

A partial list of moddable games in which the temperature of the environment could be an important factor:
* Skyrim
* Fallout
* Minecraft
* Terraria

A simple version of this concept could be implemented with a mod plus a USB-controlled power strip.

space-heater

Fig 5: Just plug this space heater into your USB-controlled power strip, and you can have it cook you whenever the computer commands it.

PROS: Would add a new immersive element to the multimedia experience, the likes of which have not been seen since the demise of “Smell-o-vision” in 1960.

CONS: As you might expect, there are none!