Furniture
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Background: Almost everything in the world is designed for people of average adult size. As a result, most everyday objects (furniture, stairs, door handles, etc.) are a totally inconvenient size for children or the extremely short. This is somewhat surprising, since everyone spent many years facing these problems as a small child. But it was…
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Background: It’s difficult to move heavy furniture around, so furniture is usually positioned for general use, even if there are specific setups that would be better for rare situations. For example, your home might have a room that would be best configured in one way for watching movies, but a different way for a Thanksgiving…
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Background: Early 3D games used a relatively small number of polygons to create a blocky “low-poly” approximation of a game environment. Three styles that occasionally come close to the low-poly look are: Mid-Century Modern Scandinavian design (e.g. IKEA) Brutalism But none of these styles are specifically aiming to minimize the number of visible surfaces in…

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