treadmill
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Background: In many video games, the process of doling out upgrades to the player is represented in the form of a “skill tree,” where different branches indicate different fields of expertise (e.g. a branch for sword-fighting and a separate one for horseshoe-making). Proposal: Maybe this same idea can be applied to education! See Figure 1…
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The issue: Running on a treadmill can be quite unrewarding due to the repetitiveness and relatively long duration of most treadmill-based exercises. Fig 1: This treadmill needs to be jazzed up somehow. There are certain “gimmick”-based treadmills that connect to a monitor to give you the illusion of actually making progress toward a destination as…

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