If civil society is to remain functional, some fraction of citizens must actually participate in it. However, apathy is easy!
We propose the use of proven gamification techniques to motivate otherwise-uninterested individuals into feeling a sense of civic responsibility.
In games, achievements are minor rewards for performing certain actions (e.g. “Stomped 50 goombas” or “Flew an X-Wing through the St. Louis Arch”). But there is no reason that they can’t be awarded for non-gaming actions as well. (This part is not a new idea, as seen in https://habitrpg.com/ and http://badgeville.com/ .)
Here, we will appropriate the “achievement” system for accomplishments in the political realm. The government already knows a lot about you: how much you’ve contributed to political groups, whether or not you showed up to jury duty, and whether or not you voted.
So why not track this information on a user-accessible web site and provide “Civics Achievements” for citizens to strive toward?
A selection of proposed achievements:
Fig 1: Political donations are commonly associated with extremely wealthy individuals and corporations, but it would theoretically be just as viable to get a contribution of $10 from a million supporters as it would be to receive $10,000,000 from a single deep-pocketed donor. Maybe an achievement-tracking system could encourage small donations from individuals.
Fig 2: The vast majority of individuals who show up for jury selection are dismissed and do not end up on a trial. But an achievement could make it seem like at least something was accomplished in that time.
Fig 3: Voter turnout could also be encouraged via an achievement tracking system. The only downside is that some percentage of voters would decide that their goal was the “I voted!” badge—rather than participation in democracy—and would probably stop voting entirely once they had satisfied the achievement’s requirements..
Perhaps this achievement-based technique could also help encourage some basic research to be done before voters went to the polling places.
Fig 4: Referendums are famous for having extremely misleading titles. For example “End unemployment now!” could be a measure that sent all citizens to forced labor camps, which would technically fulfill the promise in the title.
Fig 5: Interaction with one’s representatives is one way to influence politics to some extent without spending money.
Application in non-democratic settings:
This technique can be applied in countries even without legitimate democracies. For example, one might imagine how a totalitarian state with sham elections could nevertheless drum up patriotism with a motivational achievement like the one below.
Fig 6: Exit polls conducted by the secret police reveal 100% support for our glorious leader.
You should write your representative (see achievements above) to propose this great plan, and then vote “yes” on the referendum in its favor. If you also read the text of the referendum, you will have made progress toward FOUR achievements while doing the actions in the previous sentence!
PROS: Saves democracy (at least until people collect their “I voted” achievement and then give up).
CONS: May result in seemingly impossible behavior such as individuals wanting to be called up for jury duty in order to fulfill their “jury duty” achievement. Also possible that future heroic deeds would be accomplished for un-heroic reasons—for example, a citizen might expose a secret reptilian mind-control plot not because they actually wanted to save their country, but because they needed to collect the “Whistleblower” achievement.
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