Background:
One unfortunate consequence of the invention of the car is that cities started being designed for car-only use. In most cities built in the last ~70 years, the concept of a high-density walkable residential-and-commercial space only exists in shopping malls and amusement parks (Figure 1).

The Issue:
The main issue here is that cars allow city planners to just rely on endless “sprawl” for development. In the year 1025, it would not be expected that a city-dwelling laborer could walk 10 miles from their job to their place of work, but in the year 2025 this would be considered a completely reasonable—even rather short—commute.
Proposal:
Fortunately, we can bring back walkable cities easily, by just bringing back another feature of settlements of ancient times: the city wall (Figure 2)! Towns and cities could simply decide what a “reasonable” initial size for a city is, wall it off, and prevent development outside of the walls.

Conclusion & Implementation Notes:
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The only implementation problem is one of motivation: in ancient times, the city wall provided a useful public service against roving marauders / gangs of bandits / howling wolves / other similar threats.
Now that those threats are diminished, it may be difficult to obtain financing for a city wall from a budged-minded city council.
The solution to this is simple: just re-introduce some sort of deadly peril that exists outside the city walls, like huge colonies of rabid wolves, venomous snakes, zombies, etc. The options are endless!
PROS: Extremely practical solution to urban planning!
CONS: None whatsoever: this would be an easy sell to voters that is unlikely to get any opposition, except maybe from a few homeowners.
Originally published 2025-10-27.

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